Constructs a new Euler
rotation.
The X component of the rotation vector.
The Y component of the rotation vector.
The Z component of the rotation vector.
Should this rotation be reversed?
Is this rotation reversed?
The X component of the vector.
The Y component of the vector.
The Z component of the vector.
Scales another vector and adds it to this vector.
The value to add to the X component.
The value to add to the Y component.
The value to add to the Z component.
The scaling to apply to the input vector.
This instance.
Transform the vector with a Transformation
.
The transformation to apply.
This instance.
Inversely transform the vector with a Transformation
.
The transformation to apply.
This instance.
Static
from
A rotation in Euler angles.